Don't Sweat Little League Presentation Notes
  1. McArthur Foundation: Re-Imagining Learning in the 21st Century http://www.youtube.com/watch?v=D6_U6jOKsG4&feature=relmfu

    1. The Teacher-Student-Curriculum Triangle is really a Diamond in Jewish Education. The 4th point is Bar/Bat Mitzvah.

    2. 21st Century education explodes this model and replaces it with a student centered one.

    3. 21st Century education replaces

      • Education with Learning

      • Consumption with Participation/Productivity

      • Institutions with Networks

    4. The 21st Century Learner is:

      • Self-directed

      • Learns with and from adults & peers

      • Is motivated by passion

      • Is engaged in Life-long Learning

    5. Anywhere, anytime is a key principle of 21st Century Learning - Example: Tosh Personal Learning Landscape

  2. Anywhere, anytime learning involves mobile, social, interactive, and unbound learning

  3. Gamification is the use of game design, game thinking and/or game mechanics to enhance a non-game context.

  4. Jane McGonigal: Gaming Can Make a Better World http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

    1. McGonigal's Four Gains from Gaming

      • Blissful Productivity

      • Social Fabric

      • Urgent Optimism

      • Epic Meaning

  5. A Good Game Has:

    1. Story

    2. Emotion

    3. Challenge

    4. Authenticity

    5. Non-linearity

    6. Participation

    7. Feedback

    8. Social Interaction

    9. Bragging

  6. Selected Questions for Building a Good Game

    1. What is the hero's journey?

    2. What will constitute an epic win?

    3. What are the obstacles to success?

    4. How can failure provide a useful learning experience?

    5. What special strengths or tools will the hero use to achieve success?

    6. How all collaboration aid in achieving success?

    7. What are the options for communication between players?

    8. Are there non-player characters who will contribute to gem play?

  7. Possible roles for technology in gameplay

    • Platform - wiki, virtual world, CMS

    • Communication - Email, Social Network, Twitter

    • Storyline Development - Blog, Wiki, Podcast, Video

    • Tasks - Mobile Apps, Flikr, Glogster, other

    • Other

  8. Conclusion:

"You can't teach people eve thing they need to know. The best you can do is position them where they can find what they need to know when they need to know it" Seymour Papert